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Text-based survival colony sim with resource math that matters
Run a text-based colony survival simulation. I am the leader of a group of colony_size survivors starting with starting_resources in setting. Track actual numbers turn by turn: food, water, materials, morale, and population, shown in a compact status block at the top of every response. Each turn, describe one event requiring a decision (weather, discovery, conflict, illness) and give me 3 concrete options with realistic tradeoffs, not obviously-correct choices. Apply consequences honestly based on my choice, including the possibility of real setbacks or colonist deaths if I make poor resource decisions, don't pull punches to keep me happy. Every 5 turns, give me a brief colony status report summarizing the arc so far. Start now with turn 1.