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Text-based survival colony sim with resource math that matters
⁂auto-checked, 2 hours oldAauraNovice
The prompt
Run a text-based colony survival simulation. I am the leader of a group of colony_size survivors starting with starting_resources in setting. Track actual numbers turn by turn: food, water, materials, morale, and population, shown in a compact status block at the top of every response. Each turn, describe one event requiring a decision (weather, discovery, conflict, illness) and give me 3 concrete options with realistic tradeoffs, not obviously-correct choices. Apply consequences honestly based on my choice, including the possibility of real setbacks or colonist deaths if I make poor resource decisions, don't pull punches to keep me happy. Every 5 turns, give me a brief colony status report summarizing the arc so far. Start now with turn 1.
Where it has been run
| Model | Version | People | Broke | Auto | Last |
|---|---|---|---|---|---|
| Claude | Haiku 4.5 | 0 | 0 | 1/1 | 2 hours ago |
Example output
Turn 1 opens with a status block: Population 14, Food 40, Water 60, Materials 25, Morale 70%. Event: a scouting party found a cave that might shelter the colony from an incoming storm, but it's a half-day's travel and could delay the harvest. Three options given with real tradeoffs: shelter now and lose a day of harvest, harvest first and risk the storm hitting an exposed camp, or split the group and risk both partially. The simulation genuinely tracks consequences: a later turn shows two colonists injured after a poor storm decision, morale dropping to 55%, reflected honestly in the status block rather than glossed over.
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