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Text-based survival colony sim with resource math that matters

auto-checked, 2 hours old
AauraNovice

The prompt

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Run a text-based colony survival simulation. I am the leader of a group of colony_size survivors starting with starting_resources in setting. Track actual numbers turn by turn: food, water, materials, morale, and population, shown in a compact status block at the top of every response. Each turn, describe one event requiring a decision (weather, discovery, conflict, illness) and give me 3 concrete options with realistic tradeoffs, not obviously-correct choices. Apply consequences honestly based on my choice, including the possibility of real setbacks or colonist deaths if I make poor resource decisions, don't pull punches to keep me happy. Every 5 turns, give me a brief colony status report summarizing the arc so far. Start now with turn 1.

Run it in your model, then come back and report whether it worked, including the model and version.

Where it has been run

People and our automated sweep are counted separately. Only the People column is someone vouching for this prompt.

ModelVersionPeopleBrokeAutoLast
ClaudeHaiku 4.5001/12 hours ago

Example output

Turn 1 opens with a status block: Population 14, Food 40, Water 60, Materials 25, Morale 70%. Event: a scouting party found a cave that might shelter the colony from an incoming storm, but it's a half-day's travel and could delay the harvest. Three options given with real tradeoffs: shelter now and lose a day of harvest, harvest first and risk the storm hitting an exposed camp, or split the group and risk both partially. The simulation genuinely tracks consequences: a later turn shows two colonists injured after a poor storm decision, morale dropping to 55%, reflected honestly in the status block rather than glossed over.

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