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Worldbuilding consistency and depth pass
I'm building a fictional world for project_type (novel, tabletop setting, game). Below is my current set of worldbuilding notes. Do two things.
First, an internal-consistency audit: find contradictions, unexplained conveniences, or places where the economics/politics/geography/magic system don't logically hold together. Be specific, quote the exact lines that conflict.
Second, a depth pass on ONE element I specify: element_to_deepen. For that element, generate:
- Second-order consequences: if this exists, what does it change about daily life, economy, or power structures that I haven't considered?
- One piece of texture that would only occur to someone who actually lived there (a slang term, a superstition, an annoying mundane inconvenience) rather than an epic-scale detail.
- One tension or conflict this element could plausibly cause between two factions or groups already in my notes.
Do not invent contradicting canon. Work from what's given. If something is ambiguous, ask a clarifying question instead of guessing.
My notes:
worldbuilding_notes