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Seamless tileable fabric texture for game asset pipeline
Seamless tileable texture of material_type (e.g. worn red velvet, cracked terracotta tile, rusted corrugated metal), top-down orthographic view, even diffuse lighting with no directional shadows, high frequency surface detail suitable for a PBR material map, 4x tiling shown in preview grid to confirm seamlessness, photorealistic micro-detail, no vignette, no perspective distortion, texture designed for a 1:1 square crop, game-ready asset quality --ar 1:1 --style raw --tile --v 6
Negative prompt: no visible seams, no lighting gradient across the frame, no objects placed on top of the surface, no text, no logos, no perspective, no blur