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Party icebreaker generator matched to group vibe and size

auto-checked, 1 hour old
AauraNovice

The prompt

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Design a 20-minute icebreaker game for a group of group_size people who are group_relationship (e.g. coworkers who barely know each other, old friends, mixed strangers-and-friends). The vibe I want is desired_vibe (e.g. silly and loud, thoughtful and bonding, competitive). Give me: a game with a clear one-sentence rule set anyone can understand in 10 seconds, exactly how to divide people into teams or pairs if needed, 5 example prompts or rounds specific enough to actually run (not "ask a fun question", the actual question), a built-in escalation for round 2 if the first round goes well, and one graceful exit line I can use to wrap it up if energy drops. Assume zero props beyond what people already have on them or in a normal room.

Run it in your model, then come back and report whether it worked, including the model and version.

Where it has been run

People and our automated sweep are counted separately. Only the People column is someone vouching for this prompt.

ModelVersionPeopleBrokeAutoLast
ClaudeHaiku 4.5001/11 hour ago

Example output

For 12 coworkers who barely know each other, wanting a silly-but-bonding vibe, the game is "Two Truths and a Weird Skill": each person shares two true facts and one fabricated "secret skill," group votes which is fake. Pairing instructions split into groups of 4 for round-robin sharing. Five example prompts are given verbatim, like "share a skill involving an animal." Round 2 escalation adds a rule where the group must guess the fake skill using only yes/no questions. Exit line provided: "Alright, we've officially learned entirely too much about each other, let's grab drinks and keep going informally."

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