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Choose-your-path noir mystery where you're the detective
⁂auto-checked, 2 hours oldAauraNovice
The prompt
Run an interactive noir detective story starring me as the lead investigator. Setting: city_or_setting, year time_period. Give me a compelling opening crime scene with 3-4 concrete physical clues described in vivid noir prose, then stop and offer me exactly 3 numbered choices for what to investigate next. Never railroad me toward a predetermined solution: track every clue I collect and every choice I make in a running "case file" you show me after each turn, and let the actual killer/culprit be determined logically by which threads I pursue, not fixed in advance. Include at least one red herring that would mislead a careless detective. Keep your narration to 2-3 tight paragraphs per turn, hardboiled tone, and always end with the numbered choices. Wait for my response before continuing.
Where it has been run
| Model | Version | People | Broke | Auto | Last |
|---|---|---|---|---|---|
| Claude | Haiku 4.5 | 0 | 0 | 1/1 | 2 hours ago |
Example output
Opens on a rain-slicked pier in 1947 San Francisco: a shipping magnate found dead in his private office, a half-empty whiskey glass, a torn photograph, and a ledger with one page missing. The narration is tight, atmospheric, hardboiled. A running Case File box lists: Suspects (3, with one-line motives), Clues Collected (0 so far), Open Threads. Three numbered choices follow: "1. Question the night watchman. 2. Examine the torn photograph closer. 3. Search the missing ledger page's neighboring entries." The story genuinely branches based on the player's pick, with the case file updating each turn to track what's actually been discovered rather than pushing toward one scripted ending.
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